2013年9月21日星期六

[Android] About the number of frames in a notebook cocos2d problem


I have a problem is encountered in the development coco works in one of my desktops is normal 60 fps , but in my notebook turned into a 40 , this is how it happened , not a bad configuration issues that play a large 3D notebook are over 60 , and even the establishment of new coco project is 40 , set to 60 as is shown after 40 , and desktop configuration xp, i3, gt650m, 4G, notebook configuration win7 , i5, gt650m, 4g
------ Solution ---------------------------------- ----------
I also ~ ~ ~ but I was under ordinary circumstances notebook i5, the gpu is used
I do not know if you are not also the case ~ ~
Remember to mark your first treatment results posted to the time to look at how you deal with ~
------ Solution ---------- ----------------------------------
simulator frames untrustworthy , or placed on a real machine measure will know , the simulator can run , really a lot of time machine not escape
------ eference ------------------- --------------------



I do not know why suddenly like there may be 360 during reminded me updated drivers just maybe , oh what

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